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1. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
The return of the RoF bonus for the shotgun would be gladly accepted by any person who have used the shotgun for a long time. People may argue that the cloak and shotgun combo is ridiculously OP but, as this has been stated many times, implement a...
- by Eric Del Carlo - at 2014.04.18 06:19:00
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2. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
I hope the people that are QQing about shotguns realize that shotguns had their RoF bonus removed once 1.8 came, which is considered a nerf to every shotgun user I know. Shotguns have horrendous range and the damage scaling for each tier is neglig...
- by Eric Del Carlo - at 2014.04.08 21:28:00
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3. [SUGGESTION] Give scouts the ability to roll - in Feedback/Requests [original thread]
SOMBRA del MUERTE wrote: Giving scouts and assaults the ability to roll in and out of cover would be awesome too. I thought that is what the OP meant when I saw the topic. 'guess it could work for falling or cover though... I guess that would...
- by Eric Del Carlo - at 2014.02.10 04:28:00
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4. [SUGGESTION] Give scouts the ability to roll - in Feedback/Requests [original thread]
Too many times I have died because I fall off a ledge after taking damage from gunfire, yet the height wasn't high enough for the inertia dampener indicator to appear. Giving the scouts the ability to roll after falling or jumping off a semi-high ...
- by Eric Del Carlo - at 2014.02.10 04:16:00
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5. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Loving the new stats for the dropsuits and new weapons, but are we getting any changes in stats for the current weapons we have? Such as the shotgun which is pretty under-performing in CQC against other weapons, most notably against the rail and c...
- by Eric Del Carlo - at 2014.01.17 09:16:00
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6. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Are there going to be stats on the sprinting speed for these suits soon? All I see right now are just the walking speeds since CCP Remnant stated that 500 is equivalent to 5m/s. P.S wondering if scouts got any kind of speed buff
- by Eric Del Carlo - at 2014.01.17 08:47:00
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7. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Remnant wrote: Eric Del Carlo wrote: Zeylon Rho wrote: Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see th...
- by Eric Del Carlo - at 2014.01.17 08:41:00
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8. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s?
- by Eric Del Carlo - at 2014.01.17 08:30:00
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9. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I'm definitely glad that scouts are getting significant improvements after all this time , and I really do hope that this next update will end the scout's dilemma once and for all
- by Eric Del Carlo - at 2014.01.17 08:26:00
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10. Shtogun Bug - in Feedback/Requests [original thread]
There is a problem when using the shotgun where after firing and immediately sprinting, the movement speed is slower than the walking speed. This has happened countless times and most of the times it occurred leads to my death from being unable to...
- by Eric Del Carlo - at 2013.12.23 03:36:00
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11. Nova Knife chase solution - in Feedback/Requests [original thread]
mr musturd wrote: Eric Del Carlo wrote: That sounds like a good solution, but to me the biggest issue knifers face is scanners. You and I both know that flanking enemies is almost impossible if they can spot you on their scanner and proceed ...
- by Eric Del Carlo - at 2013.11.26 07:21:00
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12. Nova Knife chase solution - in Feedback/Requests [original thread]
That sounds like a good solution, but to me the biggest issue knifers face is scanners. You and I both know that flanking enemies is almost impossible if they can spot you on their scanner and proceed to mow you down with whatever weapons they are...
- by Eric Del Carlo - at 2013.11.26 07:07:00
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